Detailed Proposal for the New “Legendary Core” System

Forum Game Ideas Detailed Proposal for the New “Legendary Core” System

  • Post
    Mang Guo
    Participant
    CN
    Here, I would like to propose a detailed suggestion for a new “Legendary Core” system, designed to thoroughly address the issue of mismatched rewards versus effort in late-game boss challenges and to provide players with limitless character build possibilities.

     

    I. Proposal Core: The Legendary Core System

     

    Concept:

    Legendary Cores are ultimate rewards that have a chance to drop after defeating powerful bosses in the world (the stronger the boss, the higher the drop rate—e.g., Swamp Golem has a 100% drop rate). They are equippable, permanent enhancements that can be installed on weapons and apply globally to all weapons of the same type.

     

    II. Draft Design of Core Effects

     

    I have designed unique cores for each boss, ensuring their effect strength perfectly matches the challenge difficulty:

     

    1. Swamp Golem

    · Core Name: [Dominance Core]

    · Global Effect: Executes enemies instantly when their health drops below 20% upon weapon attack.

    2. Phoenix

    · Core Name: [Ember Core]

    · Global Effect: Each attack has a 10% chance to ignite enemies, dealing damage equal to 5% of their maximum health.

    3. Dragon Lord

    · Core Name: [Dragon Soul Core]

    · Global Effect: Attacks have a 10% chance to trigger “Triple Dragon Absorption,” manifesting as ice, fire, and lightning dragon illusions circling the enemy for 2 seconds, dealing 200 damage per second.

    4. Mati

    · Core Name: [Intimidation Core]

    · Global Effect: Any weapon attack against enemies with health above 70% has a 10% chance to fear them, causing them to flee in panic for 2-3 seconds. Attacks against enemies with health below 30% inflict vulnerability, increasing all damage taken by 25%.

    5. Dark Boss

    · Core Name: [Corruption Core]

    · Global Effect: Increases weapon damage by 10%, and attacks have a 1% chance to corrupt enemies, reducing their health by 90%.

    6. Shiva

    · Core Name: [Toxic Core]

    · Global Effect: Converts a portion of damage dealt with the weapon into health for the player (lifesteal).

    7. Fire Dragon

    · Core Name: [Inferno Core]

    · Global Effect: Attacks with any weapon have a 15% chance to ignite the ground, creating a flaming area that burns for 2 seconds, dealing 50 fire damage per second to enemies within.

    8. Ice Dragon

    · Core Name: [Permafrost Core]

    · Global Effect: Attacks with any weapon have a 15% chance to freeze enemies for 2 seconds. Frozen enemies have their attack and movement speed reduced by 30%.

    9. Aragog

    · Core Name: [Web Core]

    · Global Effect: Attacks with any weapon have a 20% chance to shoot a web that immobilizes enemies for 3 seconds and deals 50 toxin damage per second.

    10. Hydra

    · Core Name: [Swamp Core]

    · Global Effect: Attacks have a 10% chance to summon a small Hydra that attacks enemies, dealing 30 damage per attack. The Hydra disappears after attacking twice.

    11. Ashkore

    · Core Name: [Thunder Core]

    · Global Effect: Weapon attacks have a 10% chance to summon a lightning chain, dealing lightning damage equal to twice the player’s attack power.

     

    III. Significant Benefits of This System

     

    1. Ultimate Pursuit: Provides undeniable and commensurate powerful rewards for defeating top-tier bosses, making challenges highly motivating.

    2. Build Diversity: Players can collect and combine different cores, enabling countless playstyles such as “execution builds,” “lifesteal sustainability builds,” and “elemental control builds,” greatly enhancing replay value.

    3. Respect for Players’ Time: Powerful effects are the best reward for players’ efforts, significantly improving game satisfaction.

     

    Thank you for reading this lengthy suggestion. I sincerely hope you will consider this system, which could qualitatively transform the endgame content of Block Story!

    Block Story player
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