› Forum › Game Ideas › Supplementary Notes on Game Feedback Regarding Pet Balance and Creature Encyclop
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Mang Guo.
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- 2025-09-06 at 23:34
Thank you to your team for the series of significant improvements made to the gaming experience recently. Based on the current in-game progress, I would like to put forward more specific and actionable supplementary suggestions regarding the previously proposed concepts of “Pet Balance” and “Creature Encyclopedia” for your reference.I. Adjustments to the Pet System Balance (Specific Measures)
First of all, I sincerely thank your team for the recent substantial optimizations to the pet system! The significant reduction in revival time is a major enhancement to the gaming experience — now, after a pet dies, we no longer feel so frustrated.
Building on this, we hope to propose an additional optimization suggestion to perfectly complement this excellent change. This suggestion aims to fundamentally reduce the frequency of pet deaths, thereby making the players’ gaming process smoother.
If we can further increase the pets’ health points, the value of the “reduced revival time” change will be fully realized — it will truly become a “just-in-case” safeguard, rather than a function that needs to be used frequently.
Proposed Adjustment Directions:
1. Enhance Survivability (Increase Health Points):
– Current Status: The maximum level of a pet (Level 50) only corresponds to more than 1,000 health points.
– Proposed Solution: Increase the base health points of pets by 200%-300% overall.
– Differentiation Strategy: To reflect the value of paid subscriptions, it can be set as follows: the health points of pets in the free version are increased by 200% (to more than 2,000 points), and the health points of pets for paid version/premium account holders are increased by 300% (to more than 3,000 points). This will greatly strengthen the role of pets, turning them into reliable companions in battles.
2. Expand Growth Potential (Raise Maximum Level):
– Current Status: The maximum level of pets is much lower than that of monsters, which is the main cause of stat imbalance.
– Proposed Solution: Raise the maximum level of pets to Level 60, Level 70 respectively, and finally to Level 100.
3. Adjust Damage and Development Costs:
– While significantly increasing health points, to maintain overall balance, the base damage of pets can be reduced accordingly, or the amount of experience points required for their leveling up can be increased.
II. Supplementary Functions for the Creature Encyclopedia (Gameplay Concept)
1. Information Unlocking Mechanism:
– Basic Information: When encountering a creature, its name, appearance, habitat, and spawn conditions are unlocked immediately.
– Detailed Information: Can only be unlocked after defeating the corresponding creature, including:
– Attack and defense characteristics.
– The complete list of items dropped after defeat and their acquisition probabilities.
– This will enhance the sense of accomplishment when obtaining information and encourage players to participate in battles.
2. Display of Information about Items Dropped After Defeat:
– Clearly display the items obtainable from the creature in the encyclopedia.
– A recommended collection level can be added for each item — this will serve as a very practical guide for new players.
3. Search Function in the Encyclopedia:
– Add a search bar, allowing players to quickly find the required informatio
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n by entering the creature’s name.
Block Story player10
Tagged: Balance Adjustment
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