Leveling system – exp drops (part 1)

Forum Game Ideas Leveling system – exp drops (part 1)

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    Mystery Man
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    You guys might have notice how much exp you get from killing a mob. Each mobs have their category passive/neutral/hostile. If you say that the passive ones give the less exp then neutral medium exp, hostile high exp you would be correct, but in the game it is entirely different. Passive mobs give more exp and have higher hp than the hostiles (weak ones), mini bosses gives more exp than the bosses which is weird. Now the leveling system this thing is unbalanced in many ways. 1. Skill points when you level up you get some skill points to upgrade your character to be stronger, but when you reach lvl 100 you will get 1 skill point for every lvl which is weird because how is it hard to level up further (higher lvl) becuase of lack skill points. 2. Mob’s exp (it is already written). 3. Exp to lvl – exp bar will increase higher and higher when you have a higher lvl which is hard to lvl up further because of unbalance mobs exp. It needs to be fixed for the new players. Exp drops are based on a mob’s strength.

    Passive mobs – give less exp (because they aren’t dangerous to the players)
    Neutral mobs – medium exp (expect the angel goblin, manowar, umhi and the wizard (leveling system – hp+ strength: part 2)
    Hostile mobs – high exp (because they are dangerous and can damage to the player).

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