I feel like some of the structures can have more uses in them other than pillaging for chest or a quick house. Some structures could possibly have special bosses that are optional in future quest lines. These bosses could possibly have extra weapons or materials for more armors, weapons, or tools. more bosses or maybe dungeon rooms inside these structures would add more variety and incentive to explore the world for structures for more reasons other than grinding chests for a cosmic flame or dragon egg. To add onto this idea, I will be bringing in a suggestion from another member in the discord server (Mal0.1471) who suggested “… However, I feel like each boss entity could have their own respective theme that matches their model/the biome they normally spawn in. For example, Dark boss could have a Necromantic theme with instruments sounding like bones (similarly to how Terraria made the Dungeon biome OST). Another example could be Mati having a more ghastly or uncanny theme, or maybe the swamp golem could have an otherworldly jungle theme. Just felt like it could add variety instead of a single boss theme.” (58 upvotes to 3 downvotes)
Pomegranatapfel