My idea is basically to have a system where some swords like the angelic swords have a chance to convert a certain percentage of their magic into pure damage. like 25%, 0% or even 100% pure damage. Would also like a rare trait where some swords can have increased magic damage or something just like Terraria. I just like collecting things and after beating swamp golem, game became boring. Just implement anything rare other than the annoying eldriar egg or comsic fire because their acquisition is hideous and boring. Would also be cool if you could forge different swords into unique hybrids, mainly magical variants of the heavy metal swords. I am a 3D modeller myself and I can definetly supply my
idea into the game for free to make it easier for mindblocks.
And in case people think this is a bad idea because it prevents stacking, just limit this whole idea into max level creature drops.
Also, I think you should be able to tune your own stats, what if I am trying to capture a dragon into a spawner, but my weapon damage is so high it one shots the thing. Maybe a simple slider would do.