Alpha Tests
Test 41:
- New flying animal intelligence (dragons and birds can now fly)
- Many new sounds
- Changed life indicator (now also in numbers)
- Corrected block IDs (for the full version)
- Fixed right joystick
- New loot
- New mobs and animals (12) (see spoiler)
- Screenshot fix: no more swords and pickaxes
- Many minor fixes
Test 40:
- Fixed apple display in inventory
- Fixed display of some icons in the selected item slot
- Music in the menu no longer continues playing when loading
- Fixed normal map
- Water block is now visible in hands
Test 38:
- Small optimization, should increase a couple of FPS
- Added support for replacing more textures (see archive below)
- Test 39:
- New block transparency system. There are some artifacts, but it works much faster
- Significantly reduced RAM consumption
- New sounds (animal sounds, background music)
- New quest system (for now, only the first 3 quests)
- Skill upgrade system
- Completely redesigned bow (now you need arrows to shoot, arrows can be picked up)
- New loot added (for now, just for aesthetics)
- New mobs
- Menu made more intuitive
- Clouds affect terrain lighting (nights can now be bright or very dark). Dark, the day can also be sunny and cloudy)
- Many fixes
Test 37:
- Fixed an inventory texture bug when using a pack with a resolution larger than the standard one
- The gui.png texture can now be of any resolution (but must maintain the proportions and positions of elements)
- New menu
- Some fixes
Test 36:
- UI scaling Misc Settings
- Texture pack support!
- Place textures in the /sdcard/BlockStory/… folder
- File names must match the names of the attached images:
- textures.png – main texture pack (can be any resolution, but must always be 8 x 8 blocks!)
- normals.png – normal map (can be any resolution, but must always be 8 x 8 blocks!)
- gui.png – interface atlas (this stores the entire game interface, must always remain the same resolution!)
- The game will automatically pick up new textures if they are in the correct folder!
Test 35:
- Inventory Saving
- Biomes! (Deserts, jungles, forests, swamps, etc.)
- 13 new mobs, including one NPC
- A couple of initial quests (temporary for now, the quest system will be rewritten)
- Mouse and keyboard support
- Slightly redistributed mob spawns
- New camera tilt effects when turning, weapon lag, and MotionBlur
- Player position saving (full version only)
- New trees: desert cacti and oak forest
- Menu button and back arrow support
- Improved AI for some mobs
- Now doesn’t place a block under itself if there’s a block above it
- Block bed: upon death, the player respawns near the last placed bed (correct operation guaranteed only in the full version)
- Many minor fixes
Test 34:
- Improved underwater world (corals, Algae, fish)
- First training quest
- Saves (full version only)
- New monsters (see spoiler)
- Experience gain balance has been slightly improved
- Blocks are now collected in the inventory (the inventory isn’t perfect yet, some fixes are needed)
- No more rain in hell
- Major generator update:
- New tree types (palms, baobabs, birches, spruces, pines, apple trees)
- Trees are no longer cut in half
- Improved diversity when using the new seed
Test 33:
- Improved spawning (monsters can now spawn depending on the time of day)
- New mobs (sharks, ducks, etc. – list under the spoiler)
- Improved weather (now includes snow)
- Improved collision
- Correct texturing of hand blocks and particles
- Pressing the fly button again disables it
- New blocks (bushes, cobwebs, snowy leaves, apples, bird nests)
- Collecting an apple block replenishes health
- Sound should work faster
- RAM consumption reduced by 75 MB
- APK size reduced by 10 MB
- Many minor fixes
Test 32:
- Monster spawning from blocks
- Smooth weather changes
- Lava can be swam in and deals damage
- Staff
- Many interface fixes
- Optimization
- Statistics panel
- Flight now uses mana as fuel
- If the character runs out of air, he doesn’t die immediately
- New RPG elements (attacks and other abilities level up)
- New mob health bars
- New breath and spell casting bars with %
- New font
- The torch no longer appears in screenshots
- Fog underwater is now blue
- Breath bar is working
- Animals are smarter
- New staff
Test 31:
- Bow
- Mute sound
- High-resolution screenshots, regardless of screen resolution (resolution is selected in options)
- Change screen resolution (in graphics options, on HD2 if I set 480×320, I get 39 fps)
Test 30:
- Particles now change their texture to match the texture of the block being destroyed
- Skybox optimization (I gained a couple of fps)
- Current level indicator
- Inventory now appears much faster (item disappearance hasn’t been fixed yet)
- The joystick no longer drains framerate when moving
- Textures no longer jitter
- When destroyed, blocks drop loot that can be collected (nothing is added anywhere yet)
- Horses now have new emotions
- Mob death effects
- Optimization Collider
- Many minor fixes
Test 29:
- Significantly improved controls
- A button for taking screenshots without the interface! (Screenshots are saved to the sdcard\BlockStory folder)
- The sound of breathing in water plays only once
- Collision system improvements (the player will no longer get stuck)
- Particles now appear from the center of a block when it’s destroyed, rather than from underground
- Some menu buttons have been enlarged
- Auto jump has been improved (the player now jumps if the obstacle is no higher than 1 block)
- Optimization
Test 28:
- First peaceful animal: Horse
- Particle system for block destruction; particles can even float in water
- Air bubbles underwater
- 3 quick access slots for inventory items
- Optimization
Test 27:
- Memory leak fix (the game now consistently uses 35 MB of RAM at minimum loading distances; the game should no longer crash)
- Character physics performance fix
Test 26:
- Completely replaced all interface textures with sprites
- New joystick
- New sounds
- Inventory fixes (larger icons and no more floating textures)
- Multiple fixes
Test 25:
- HELL! Currently at a depth of 50 blocks.
- Block transparency added, starting at position 3 of the terrain quality slider
- Added transparency to foliage
- Added a glass block
Test 24:
- Added items to the character’s hands
Test 23:
- Collider optimization
- Added texture resolution slider
- Chunk loading distance slider is applied without reloading
- 2 new monsters, a scorpion and a goblin
- Monsters have varying levels of fear; when frightened, a monster loses HP Restores twice as fast
- Player HP regenerates over time
- Minor fixes
Test 22:
- New monster AI (still in its infancy, so no need to write about its bugs!)
- Monsters now flee when damaged
- Monsters can jump and chase the player
- Improved textures
- No more stripes at block joints
- The player now floats in water (the fog changes color to blue, giving the feeling of being underwater)
- Reworked collider system
- Camera animation while walking
- Spells are now cast by long-tapping on a monster (with a smoothly changing color indicator)
- Sword attacks are also performed by tapping on a monster
- Added a new camera rotation mode using the right joystick
Test 21:
- Inventory icon fixed at 480×320
- Monsters now have hit points and names above their heads
- Sword attack with a blood effect (select the sword in the inventory)
- Magic attack with a beautiful effect (select the skull icon in the inventory)
- Now there are 3 worms of different sizes on the map; they spawn upon death
- Sensor control fix
- Menu fix (the menu will now load even if you set the chunk loading distance too high; you can reduce it from the main menu before starting) Games)
- There are no weapon models or attack sounds yet.
Test 20:
- Improved controls (digging now doesn’t stop with an accidental finger movement, and you can place blocks with a quick tap)
Test 19:
- Completely new and redesigned 3D design
- New options with finger-friendly sliders
- New compass
- New inventory with organization Items
- The player no longer falls through the ground
- The first monster (it’s still a bit slow, can’t jump, but can kill you)
- A lot of attention has been paid to optimization; on my HD2, it runs 50% faster than the previous version
Test 18:
- Added a reset button to the menu options (if you’ve set very high settings and the game freezes when loading, do this reset!!!)
- Slightly optimized the menu
- Dynamic sky shader optimization
- Chunk shader optimization
- Many minor fixes
Test 17:
- Now, if you place a block underneath yourself, you automatically jump on it
- If there are blocks above the player’s head, you won’t be able to place a block underneath yourself
- Removed the waterfall from the menu to improve performance
Test 16:
- Localization – full support for Russian and English (Spanish is not fully translated, and Ukrainian hasn’t been translated yet)
- The back button now works in the menu
Test 15:
- Added a ton of sounds (such as footsteps, a rooster crowing at 5 a.m. at dawn, and much more)
- Added a spell effect (select lightning in your inventory to test it)
- Fixed the game interface at 480×320 resolution
- Now all settings are saved (even the fog filter)
- And most importantly: SEEDS support!
- A very beautiful menu with beautiful animations!
- Dynamic sky quality settings!
- And many more minor fixes (I can’t remember them all)
Test 14:
- Improved the chunk loading algorithm with priorities (now no black trees, no loading wait at the beginning of the game, no lighting glitches)
- It’s now almost impossible to hit the map limits (in Minebuilder, they take longer to load for me).
- Changing the chunk loading distance no longer causes lag or stuttering, and there’s no need to press the apply button; everything is applied automatically
Test 13:
- Completely redesigned options
- Sensor calibration indicator
- Sensor control improvements
Test 12:
- Fog with adjustable range
- Default sky optimization
- Now almost all settings are saved, except for the selected sky and chunk loading distance (to avoid freezing when loading the game if you set it higher than the phone can handle)
Test 11:
- Options settings are now saved
- Flight skill
- Touch screen fix, now multitouch works in all conditions
- A bug with strange control inversion has also been fixed
- Many minor fixes
- No fog for now, maybe later
- Before installing Test 11, you must completely uninstall the game to avoid glitches!!!
Test 10:
- New interface
- Inventory
- Options
- Different building blocks have been added
- New blocks are unlocked as the character levels up
- Experience is awarded for digging and building
- No mobs yet!
- The game has a new name: “Block Story”!
Test 9:
- Dynamic sky with clouds and sun (can be enabled in the settings; it’s very resource-intensive; a slider will be available to adjust its quality in future versions)
Test 8:
- Chunk loading distance options
Test 7:
- Now works with textures on Tegra2!!!
- Atlases have been reworked (custom atlases cannot be used yet)
- Performance has been increased at maximum graphics settings
- New textures
Test 6:
- Reworked chunk loading (much smoother, loading distance slider coming soon)
- It’s no longer dark underwater (the water block emits a blue light)
- Minor fixes and optimizations
Test 5:
- Fixed some textures that were causing excessive brightness on maximum terrain graphics settings
- Fixed block selection on low settings
Test 4:
- Water shader quality adjustment
- Block selection shader quality adjustment
- It’s now slightly brighter underwater (but still dark at depth, illuminated by the character)
Test 3:
- Options reorganized
- Normal compass (can be disabled in options)
- 1 game minute = 1 hour
Test 2:
- The character lighting is ready, now you can explore the caves
- Terrain shader optimization, with the ability to adjust its quality from the options (turning it up to full enables OpenGL ES 3.0, I get 8 fps)
- I also worked really hard on the controls
- Day/night cycle with block lighting
- Compass